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Detailed Game Structure: Balancing Act

Phases of the Game:

1. The Balancing Act Forming (Phase 1)

  • Players form ideological districts based on shared political ideologies to form a society.

  • A 6-month period allows districts to populate and propose excesses they want regulated.

  • These excesses are then voted on by the district members first and then by the entire society to form the Balancing Act.

  • Players who disagree with the Balancing Act can form Rebel Societies with their own version.


2. Opening the Real-Life Law Flow (Phase 2)

  • Real-world laws are introduced into the game for review.

  • Judges, elected by districts, review these laws based on the Balancing Act and provide expert opinions.

  • The society then votes to uphold or reject these laws, with the option for dissatisfied players to form Rebel Societies.


Key Components:

1. Ideological Districts:
   Districts represent groups of players with similar ideologies, responsible for proposing excesses and electing judges.

2. The Balancing Act:
   A central document governing the society, formed by the excesses proposed and voted on by all districts.

3. Chamber of Judges:
   Judges elected by districts review real-world laws and guide the society's decisions based on the Balancing Act.

4. Real-Life Law Integration:
   The game introduces actual laws for review and voting, making the simulation as realistic as possible.

5. Rebel Societies:
   Allow players to form independent societies with their own governance structure if they disagree with the majority.

6. Libraries:
   A Library of Balancing Acts stores all versions created by societies, while the Library of Laws includes all passed and rejected laws.

Voting System and Reminders:
- All voting processes require a 50% + 1 majority.
- Reminders are sent for all voting tasks unless players have already participated.

Judge Election Process:
- Judges propose themselves or can be nominated by others, with players in each district voting for the most suitable candidates.
- The number of judges is determined by an algorithm based on the number of laws to be reviewed.

Player Autonomy and Freedom:
- Players are free to participate, propose excesses, and vote on laws.
- If they disagree, they can form Rebel Societies, creating an independent governance model.

Categories of Laws:
1. Governance and Political Structure
2. Economy and Finance
3. Justice and Legal System
4. Education and Culture
5. Health and Well-being
6. Environmental Protection and Sustainability
7. Technology and Innovation
8. Infrastructure and Transportation
9. Social Policies and Human Rights
10. Foreign Relations and National Security
11. Public Safety and Emergency Management
12. Consumer Rights and Protection

Additional Reasoning:
Districts can participate in public consultations about real-life law projects. These projects will be fed into the app and reviewed by the Chamber of Judges, adding an interactive element where players can have their voices heard on actual legislative matters.

Conclusion:
The Balancing Act game provides an interactive experience in governance, emphasizing player autonomy, democratic direct decision-making, and societal organization. It educates players on societal governance and allows them to actively participate in shaping their community's laws and principles.

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